ALPHA

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asciimations by Gameinsky

personal gallery of ascii animations

1 5 6 <7> 8 9 40

The Abstract Challenge (8)

by Gameinsky ~689 $5.00

@

http://asciimator.net/forum/viewtopic.php?t=10326 Rules: 1. No story line whatsoever. No talking; no narrating. 2. Words, numbers, stick figures, etc. may be allowed only when they are used for aesthetic purposes (for cool-looking effects... or secret messages) --but not to create a story. 3. Have some sort of balance. In other words, don't do most of your animating in a tiny square. It can symmetrical but doesn't have to be . Also, make sure to use multiple frames when appropriate. 4. Additions must flow smoothly with previous entries. This is part of the challenge. 5. Save as open source and tag the video "The Abstract Challenge" 6. Don't edit previous entries, change the frame-rate (20 ms per frame), etc. 7. Be original. :) The more creative, the better. Black & White | 10.01.2012


last comment (6) by AweAndWonder | 18.02.2012 07:02

ASCIImators Battle (205)

by Gameinsky ~87 $0.00

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TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) Olivier VS the bullet... maybe coming soon. | 01.01.2012


last comment (2) by CTDS3 | 08.01.2012 00:38

The Abstract Challenge (2)

by Gameinsky ~168 $5.00

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http://asciimator.net/forum/viewtopic.php?t=10326 Rules: 1. No story line whatsoever. No talking; no narrating. 2. Words, numbers, stick figures, etc. may be allowed only when they are used for aesthetic purposes (for cool-looking effects... or secret messages) --but not to create a story. 3. Have some sort of balance. In other words, don't do most of your animating in a tiny square. It can symmetrical but doesn't have to be . Also, make sure to use multiple frames when appropriate. 4. Additions must flow smoothly with previous entries. This is part of the challenge. 5. Save as open source and tag the video "The Abstract Challenge" 6. Don't edit previous entries, change the frame-rate (20 ms per frame), etc. 7. Be original. :) The more creative, the better. Loldunno, just trying out somethings. | 26.12.2011


last comment (4) by AweAndWonder | 27.12.2011 10:47

CANABASCII

by Gameinsky ~146 $5.00

Random fact: I Designed the whole level before actually animating it. | 24.12.2011


last comment (6) by sepehrnoor | 26.12.2011 14:21

SOPA

by Gameinsky ~86 $0.00

http://en.wikipedia.org/wiki/Stop_Online_Piracy_Act This is grave... | 19.12.2011


last comment (10) by CTDS3 | 23.12.2011 20:44

ASCIImators Battle (201)

by Gameinsky ~874 $5.00

@

TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) The destroyer, from terraria. I worked 10 minutes on the head! But grats to hanna Barbera tactics I once again made a quality ASCII in less than a hour! | 11.12.2011


last comment (4) by AweAndWonder | 12.12.2011 02:23

ASCIImators Battle (199)

by Gameinsky ~412 $5.00

@

TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) Back to ASCIIbattle 3. Surveys say that ASCIIbattle 4 will be exactly like ASCIIbattle 3, so why start a new one? | 01.12.2011


last comment (26) by Gameinsky | 08.01.2012 00:54

Aperture (fixed)

by Gameinsky ~4 $0.00

I fixed up his ASCII and sped up the animation, but it just doesn't look right... credits to who made it. | 28.11.2011


last comment (4) by Gameinsky | 29.11.2011 20:48

Shredder

by Gameinsky ~41 $5.00

Just a filler... | 06.11.2011


last comment (4) by CTDS3 | 16.11.2011 20:43

ASCIImators Battle (194)

by Gameinsky ~60 $0.00

@

TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) Disturbing references ~ allyally | 05.11.2011


last comment (3) by CTDS3 | 13.12.2011 02:34

ASCIImators Battle (190)

by Gameinsky ~827 $0.00

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TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) I feel odd, I've destroyed my own ball... | 31.10.2011


last comment (2) by sepehrnoor | 31.10.2011 22:27

ASCIImators Battle (188)

by Gameinsky ~647 $0.00

@

TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) I have no idea how, but I can ASCIImate in chrome again. YAY! i'm so fresh you can... | 29.10.2011


last comment (1) by sepehrnoor | 30.10.2011 10:55

Celebaration of voice

by Gameinsky ~90 $0.00

| 23.10.2011


last comment (76) by Ascimator | 05.11.2011 23:47

ASCIImators Battle (182)

by Gameinsky ~422 $0.00

@

TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) Old... but with a twist! | 14.10.2011


last comment (9) by MyO | 02.10.2012 13:10

Life on a website

by Gameinsky ~174 $5.00

ASCIImator.net provides a realistic simulation of life on a website | 09.10.2011


last comment (4) by CTDS3 | 13.10.2011 22:33
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