ALPHA

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asciimations by Gameinsky

personal gallery of ascii animations

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ASCIImators Battle (307)

by Gameinsky ~62 $0.00

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TIPS: 1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing). Damn you backspace! | 09.05.2014


last comment (3) by asiekierka | 10.05.2014 14:51

ASCIImators Battle (303)

by Gameinsky ~801 $0.00

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TIPS: 1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing). Polandbal cannot into space .--. (----) ` -ยด | 08.05.2014


last comment (1) by asiekierka | 08.05.2014 23:33

ASCIImators Battle (300)

by Gameinsky ~532 $0.00

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TIPS: 1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing). Happy 300, have a moon | 08.05.2014


last comment (1) by CTDSThree | 08.05.2014 21:42

Brickbasher

by Gameinsky ~117 $5.00

Bricks hit hard, man, bricks hit hard. | 08.05.2014


last comment (5) by CTDSThree | 13.05.2014 17:06

ASCIImators Battle (296)

by Gameinsky ~301 $0.00

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TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing Fucking magnets, how do they work? | 08.05.2014


last comment (1) by asiekierka | 08.05.2014 18:22

HUNGRYmator

by Gameinsky ~26 $5.00

New version of an old ASCII of mine... | 07.05.2014


last comment (3) by rtnario | 10.05.2014 17:13

ASCIImators Battle (291)

by Gameinsky ~998 $0.00

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TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing YO WHAAAAT | 04.07.2013


last comment (7) by sepehrnoor | 11.07.2013 03:10

Loading flips

by Gameinsky ~63 $5.00

there's not enough normal ASCIImations anyways. | 15.06.2013


last comment (3) by CTDSThree | 08.07.2013 21:57

ASCIImators Battlee (295)

by Gameinsky ~343 $0.00

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TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing Two terribly lazy crushes for the price of one, yeehaw! | 09.06.2013


last comment (1) by CTDSThree | 10.06.2013 23:11

ASCIImators Battle (287)

by Gameinsky ~871 $0.00

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TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing THREADMILL | 27.05.2013


last comment (1) by CTDSThree | 27.05.2013 19:16

Look what we have here!

by Gameinsky ~3 $0.00

This ,is more of a disclaimer than an ASCIImation, but worth to check it out! | 26.05.2013


last comment (2) by Gameinsky | 26.05.2013 16:59

ASCIImators Battle (280)

by Gameinsky ~445 $0.00

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TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing Rain-deers from an japanese pirate animation! P.S. Could you guess what's the name of a pirate anime which has a awesome boat with a cute deer? | 25.05.2013


last comment (4) by CTDSThree | 03.08.2016 21:28

ASCIImators Battle (277)

by Gameinsky ~273 $5.00

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TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing SLIMES! | 25.05.2013


last comment (2) by MyO | 25.05.2013 17:52

ASCIImators Battle (274)

by Gameinsky ~68 $5.00

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TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing MORE HANDS! | 20.05.2013


last comment (5) by Gameinsky | 24.05.2013 20:31

The Abstract Challenge (17)

by Gameinsky ~83 $5.00

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http://asciimator.net/forum/viewtopic.php?t=10326 Rules: 1. No story line whatsoever. No talking; no narrating. 2. Words, numbers, stick figures, etc. may be allowed only when they are used for aesthetic purposes (for cool-looking effects... or secret messages) --but not to create a story. 3. Have some sort of balance. In other words, don't do most of your animating in a tiny square. It can symmetrical but doesn't have to be . Also, make sure to use multiple frames when appropriate. 4. Additions must flow smoothly with previous entries. This is part of the challenge. 5. Save as open source and tag the video "The Abstract Challenge" 6. Don't edit previous entries, change the frame-rate (20 ms per frame), etc. 7. Be original. :) The more creative, the better. Totally counts as music | 15.05.2013


last comment (4) by CTDSThree | 25.05.2013 17:16
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