ALPHA

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moderator

asciimations by Gameinsky

personal gallery of ascii animations

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ASCIImator discord

by Gameinsky ~16 $0.00

For anyone interested, I made an ASCIImator room in my discord channel, so if you want a more direct way to talk there's that. | 02.07.2016


last comment (2) by Gameinsky | 08.10.2016 12:32

ASCIImators Battle (357)

by Gameinsky ~475 $0.00

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1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight then anyone can instead make the next part. Do not delay the others. So have a slow vehicle now. | 01.07.2016


last comment (1) by CTDSThree | 01.07.2016 20:07

ASCIImators Battle (354)

by Gameinsky ~72 $0.00

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1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight then anyone can instead make the next part. Do not delay the others. Lollercoaster typhoon | 26.06.2016


last comment (1) by gecko.jsc | 26.06.2016 23:26

ASCIImators Battle (352)

by Gameinsky ~907 $0.00

@

1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight then anyone can instead make the next part. Do not delay the others. Meanwhile on "U really fucked up, 'K?" | 26.06.2016


not commented yet

Aminoacids

by Gameinsky ~607 $5.00

All standard 20 aminoacids | 29.02.2016


last comment (1) by CTDSThree | 27.10.2016 02:44

Proteinogenic Aminoacids

by Gameinsky ~750 $5.00

Here shown are the Kékulé structure of the 20 aminoacids + Selenocysteine and the two Bacterial exclusive proteinogenic aminoacids. And one non-aminoacid. Put together into an animation. | 28.02.2016


last comment (9) by Gameinsky | 29.02.2016 21:59

Diveroll

by Gameinsky ~43 $0.00

Decided to make something, also testing out a new walk cycle. | 22.02.2016


last comment (8) by AweAndWonder | 23.02.2016 22:24

attempt at an a

by Gameinsky ~14 $0.00

@

Attempt at rotating an a, not really proud of it. | 10.02.2016


last comment (4) by AaronLightning | 26.05.2017 01:59

ASCIImators Battle (350)

by Gameinsky ~746 $0.00

@

1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight then anyone can instead make the next part. Do not delay the others. Pet? pet? pet? pet? pet? pet? pet? pet? pet? On a side note, I haven't finished the game yet so if you could avoid spoiling stuff that would be great. | 26.01.2016


last comment (7) by CTDSThree | 12.02.2016 02:57

ASCIImators Battle (345)

by Gameinsky ~299 $0.00

@

1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight then anyone can instead make the next part. Do not delay the others. Be careful when you leave your name on two separate lines! | 07.02.2015


last comment (3) by CTDSThree | 10.06.2015 17:42

ASCIImators Battle (342)

by Gameinsky ~963 $4.00

@

1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight then anyone can instead make the next part. Do not delay the others. Randomness no listen to no glitches. | 08.01.2015


last comment (5) by sepehrnoor | 21.01.2015 12:55

ASCIImators Battle (336)

by Gameinsky ~834 $5.00

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1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) So how does make ASCIImation that doesn't feel like a serious letdown compared to AweAndWonders entry? We use the GIS. He pulls it of in 30 minutes. Also, you can't run FROM HEAVEN. | 05.08.2014


last comment (28) by CTDSThree | 01.07.2016 02:33

The Abstract Challenge (25)

by Gameinsky ~1002 $0.00

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http://asciimator.net/forum/viewtopic.php?t=10326 Rules: 1. No story line whatsoever. No talking; no narrating. 2. Words, numbers, stick figures, etc. may be allowed only when they are used for aesthetic purposes (for cool-looking effects... or secret messages) --but not to create a story. 3. Have some sort of balance. In other words, don't do most of your animating in a tiny square. It can symmetrical but doesn't have to be . Also, make sure to use multiple frames when appropriate. 4. Additions must flow smoothly with previous entries. This is part of the challenge. 5. Save as open source and tag the video "The Abstract Challenge" 6. Don't edit previous entries, change the frame-rate (20 ms per frame), etc. 7. Be original. :) The more creative, the better. Small mechanical thing :P | 02.07.2014


last comment (2) by AweAndWonder | 02.07.2014 22:46

ASCIImators Battle (332)

by Gameinsky ~131 $0.00

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1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) Overdramtic vodka smash! | 22.06.2014


last comment (3) by AweAndWonder | 27.06.2014 16:40

3D bus from Randomutation

by Gameinsky ~51 $5.00

Credits to C5 for the original ASCIImation. I just looped it. | 08.06.2014


last comment (3) by CTDSThree | 21.06.2014 21:49
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