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moderatorasciimations by Gameinsky
personal gallery of ascii animations
ASCIImators Battle (405)by Gameinsky ~720 $0.00@1. To take/edit the asciimation, click on "open in editor" left of the title. 2. After editing, save it with the "make an open source" box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle . 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight, then anyone can instead make the next part. Do not delay the others. Duck | 16.07.2020 last comment (1) by gecko.jsc | 16.07.2020 20:37 |
ASCIImators Battle (401)by Gameinsky ~105 $0.00@1. To take/edit the asciimation, click on "open in editor" left of the title. 2. After editing, save it with the "make an open source" box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle . 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight, then anyone can instead make the next part. Do not delay the others. Bringing this old 'mation back | 08.06.2020 last comment (1) by CTDSThree | 08.06.2020 19:24 |
ASCIImator logo shuffleby Gameinsky ~48 $0.00Logo being pushed around by incoming letters | 04.06.2020 not commented yet |
ASCIImators Battle (399)by Gameinsky ~597 $0.00@1. To take/edit the asciimation, click on "open in editor" left of the title. 2. After editing, save it with the "make an open source" box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle . 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight, then anyone can instead make the next part. Do not delay the others. Feels great to do those again! | 30.05.2020 last comment (2) by gecko.jsc | 06.06.2020 02:03 |
It's good to be backby Gameinsky ~60 $0.00Indeed it is | 30.05.2020 last comment (1) by asiekierka | 30.05.2020 20:16 |
Wiggle Wiggleby Gameinsky ~8 $4.50CUz this is filller, filler time! | 19.07.2017 last comment (2) by dl2810 | 08.01.2018 20:45 |
ASCIImators Battle (396b)by Gameinsky ~292 $0.00@1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source" box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle . 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight, then anyone can instead make the next part. Do not delay the others. I added the frames onto this one, cleaned it up a bit while I was at it too. | 03.06.2017 last comment (1) by CTDSThree | 06.06.2017 03:20 |
ASCIImators Battle (392)by Gameinsky ~85 $5.00@1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source" box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle . 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight, then anyone can instead make the next part. Do not delay the others. SMAAAAAAAAAASH | 06.05.2017 last comment (1) by dl2810 | 08.01.2018 20:46 |
ASCIImators Battle (390)by Gameinsky ~874 $0.00@1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source" box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle . 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight, then anyone can instead make the next part. Do not delay the others. What kind of authority do you think you have here? | 01.05.2017 last comment (1) by asiekierka | 01.05.2017 11:13 |
ASCIImators Battle (384)by Gameinsky ~594 $5.00@1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source" box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle . 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight, then anyone can instead make the next part. Do not delay the others. Wrong choice of manekin, mister! | 05.03.2017 last comment (1) by CTDSThree | 06.03.2017 00:53 |
ASCIImators Battle (376)by Gameinsky ~274 $5.00@1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source" box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight then anyone can instead make the next part. Do not delay the others. Ok, I know there's a "no editing previous frames" rule, but people need to understand that waiting is boring. I sped up a lot of the frames that stayed way too long on screen. Enjoy your revival. | 13.02.2017 last comment (1) by MyO | 14.02.2017 15:44 |
ASCIImators Battle (366)by Gameinsky ~232 $5.00@1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source" box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight then anyone can instead make the next part. Do not delay the others. You know, after all these years, I'm not sure how nobody ever tought of doing this. | 31.07.2016 last comment (3) by CTDSThree | 01.08.2016 16:33 |
ASCIImators Battle (364)by Gameinsky ~130 $0.00@1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight then anyone can instead make the next part. Do not delay the others. Hand of God! - Chen | 30.07.2016 not commented yet |
ASCIImators Battle (362)by Gameinsky ~877 $0.00@1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight then anyone can instead make the next part. Do not delay the others. I swear nobody knows how a coding language looks like. | 26.07.2016 not commented yet |
Watling gun (50 ms)by Gameinsky ~6 $0.00Saw the original, but thought it would look much better in 50 ms. | 19.07.2016 last comment (1) by abutler601 | 17.11.2017 12:51 |