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redasciimations by CTDS3
personal gallery of ascii animations
Oliver torture deviceby CTDS3 ~11 $0.00I got interested in these torture devices and decided to make one of my own. | 02.02.2012 last comment (7) by CTDS3 | 17.10.2016 23:37 |
Spinny logoby CTDS3 ~10 $0.00@_/------\_ |([MGUSTA])| |_| |_| | 29.01.2012 last comment (3) by CTDS3 | 01.02.2012 00:26 |
War 1by CTDS3 ~78 $0.00@Episode 1: The Beginning | 27.01.2012 last comment (4) by CTDS3 | 08.02.2012 22:00 |
ASCIImators Battle (211)by CTDS3 ~478 $0.00@TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) Players are AWESOME!!! 8D | 26.01.2012 last comment (1) by Zeus guy | 27.01.2012 11:24 |
ASCIImators Battle (209)by CTDS3 ~440 $0.00@TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) Explain what is going on and u get cake :) -GLOOMydOS | 21.01.2012 last comment (1) by Zeus guy | 26.01.2012 14:25 |
No more SOPA/PIPA (2)by CTDS3 ~2 $0.00@It is something like a collab, just add your stickman in one of the free spots, and put your name on the collaborators list. Let's see if we can get SOPA/PIPA down! Collaborators: -Zeus guy -CTDS | 21.01.2012 last comment (4) by CTDS3 | 04.02.2012 02:37 |
UFO loaderby CTDS3 ~14 $0.00@Thanks to olivier for the inspiration | 18.01.2012 not commented yet |
Olivier vs the bullet (2)by CTDS3 ~101 $0.00@-You can add characters, but only one. -Olivier can't die, and the bullet can't explode/die Don't forget to put this on the description! The speed's too slow. | 16.01.2012 last comment (1) by Zeus guy | 16.01.2012 21:11 |
UFO sucking people upby CTDS3 ~10 $0.00Self explanatory. | 16.01.2012 last comment (4) by Gameinsky | 17.01.2012 17:18 |
guys 2by CTDS3 ~36 $0.00Another login thing. | 14.01.2012 not commented yet |
Asiekierka in color remakeby CTDS3 ~6 $0.00Fixed the speed. Now his ascii is easily purrfect! | 14.01.2012 last comment (4) by CTDS3 | 16.01.2012 15:44 |
Huh?by CTDS3 ~71 $0.00IDIDNTMAKETHIS >:D | 14.01.2012 last comment (2) by CTDS3 | 14.01.2012 00:42 |
Guestcopterby CTDS3 ~80 $5.00Don't ask. | 12.01.2012 last comment (2) by CTDS3 | 13.01.2012 21:48 |
The Abstract Challenge (6)by CTDS3 ~597 $0.00@http://asciimator.net/forum/viewtopic.php?t=10326 Rules: 1. No story line whatsoever. No talking; no narrating. 2. Words, numbers, stick figures, etc. may be allowed only when they are used for aesthetic purposes (for cool-looking effects... or secret messages) --but not to create a story. 3. Have some sort of balance. In other words, don't do most of your animating in a tiny square. It can symmetrical but doesn't have to be . Also, make sure to use multiple frames when appropriate. 4. Additions must flow smoothly with previous entries. This is part of the challenge. 5. Save as open source and tag the video "The Abstract Challenge" 6. Don't edit previous entries, change the frame-rate (20 ms per frame), etc. 7. Be original. :) The more creative, the better. Only ANSI blocks and shades now... | 07.01.2012 last comment (16) by AweAndWonder | 17.04.2012 21:55 |
ASCIImators Battle (207)by CTDS3 ~172 $0.00@TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) Seems so long ago... these old rpgs... I made my eagle eye wiew head! :-) | 07.01.2012 last comment (1) by Zeus guy | 07.01.2012 23:37 |