ALPHA

____author info____

status:

golden

asciimations by Zeus guy

personal gallery of ascii animations

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ASCIImators Battle (208)

by Zeus guy ~372 $0.00

@

TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) And that's what a semi-god can do. Oh, and, try to penetrate on my fire shield, and you will get burned. I added a guest trying to do it, and failing (even an overpowered fire-inmune dragon that can shoot water would die trying to penetrate this) | 21.01.2012


last comment (2) by Zeus guy | 21.01.2012 20:34

Vacuum not infinite loop

by Zeus guy ~464 $0.00

It loops 5 times, but the fifth has a surprise ending! ;) | 20.01.2012


not commented yet

Vacuum infinite loop

by Zeus guy ~84 $0.00

lol! | 20.01.2012


not commented yet

Running clock

by Zeus guy ~40 $0.00

@

So, add it now or else you will DIE! | 20.01.2012


last comment (5) by Gameinsky | 22.01.2012 20:34

Olivier vs the bullet (3)

by Zeus guy ~124 $0.00

@

-You can add characters, but only one. -Olivier can't die, and the bullet can't explode/die Never shoot a bullet to a bullet, they will become friends and try to kill you! | 16.01.2012


last comment (13) by Ascimator | 19.01.2012 04:16

Goomba v2 (fixed)

by Zeus guy ~4 $0.00

I made it a long time ago, but i fixed one thing, check out the old one for details! | 07.01.2012


not commented yet

ASCIImators Battle (206)

by Zeus guy ~139 $0.00

@

TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) GOTCHA! It was going to be a bullet thing, but I accidentally closed the page before saving :P | 01.01.2012


last comment (1) by CTDS3 | 07.01.2012 18:19

Wario

by Zeus guy ~1 $0.00

@

Copied from someone on the inernet, credit to him | 31.12.2011


last comment (1) by CTDS3 | 08.01.2012 00:14

Olivier vs the bullet (1)

by Zeus guy ~65 $0.00

@

Oh god, nobody remembers this? | 30.12.2011


last comment (17) by Zeus guy | 16.01.2012 14:58

ASCIImators Battle (203)

by Zeus guy ~1004 $0.00

@

TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) ... | 11.12.2011


last comment (8) by CTDS3 | 24.12.2011 18:19

Sepehrnoor the game alt.

by Zeus guy ~33 $5.00

Sepehrnoor in on the space, click when the @ is going to touch his head! | 08.12.2011


last comment (1) by sepehrnoor | 08.12.2011 21:33

Sepehrnoor the game

by Zeus guy ~31 $5.00

Sepehrnoor in on the space, click when the @ is going to touch his head! | 08.12.2011


last comment (1) by sepehrnoor | 08.12.2011 21:32

ASCIImators Battle (196)

by Zeus guy ~198 $0.00

@

TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) So i'm back. | 28.11.2011


last comment (9) by CTDS3 | 23.12.2011 22:24

ASCIImators Battle (180)

by Zeus guy ~326 $0.00

@

TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) Didn't see that one coming, eh ? | 07.10.2011


last comment (3) by CTDS3 | 23.10.2011 20:09

ASCIImators Battle (177)

by Zeus guy ~179 $0.00

@

TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) Boom | 03.10.2011


last comment (4) by RicheyRich | 04.10.2011 11:50
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