ALPHA

____author info____

status:

golden

asciimations by gecko.jsc

personal gallery of ascii animations

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ASCIImators Battle (404)

by gecko.jsc ~668 $0.00

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1. To take/edit the asciimation, click on "open in editor" left of the title. 2. After editing, save it with the "make an open source" box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle . 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight, then anyone can instead make the next part. Do not delay the others. IT'S DONE! I'M SO SORRY FOR THE WAIT! PLS ENJOY! | 10.06.2020


last comment (8) by rtnario | 15.07.2020 16:16

ASCIImators Battle (400)

by gecko.jsc ~936 $0.00

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1. To take/edit the asciimation, click on "open in editor" left of the title. 2. After editing, save it with the "make an open source" box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle . 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight, then anyone can instead make the next part. Do not delay the others. Wow, number 400!! It's good to be back :) | 06.06.2020


last comment (1) by Gameinsky | 07.06.2020 00:46

ASCIImators Battle (368)

by gecko.jsc ~491 $0.00

@

1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source" box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight then anyone can instead make the next part. Do not delay the others. Attempting to start a bit of a story here, I wanna see where people take it next! | 05.08.2016


last comment (2) by CTDSThree | 09.08.2016 13:08

ASCIImators Battle (359)

by gecko.jsc ~655 $0.00

@

1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight then anyone can instead make the next part. Do not delay the others. One does not simply into death | 05.07.2016


not commented yet

ASCIImators Battle (355)

by gecko.jsc ~208 $0.00

@

1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight then anyone can instead make the next part. Do not delay the others. OK that's enough EU gags for now | 28.06.2016


last comment (5) by CTDSThree | 29.06.2016 00:38

ASCIImators Battle (353)

by gecko.jsc ~1086 $5.00

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1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight then anyone can instead make the next part. Do not delay the others. Dealing with the consequences | 26.06.2016


last comment (2) by Gameinsky | 26.06.2016 23:10

ASCIImators Battle (333)

by gecko.jsc ~200 $0.00

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1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) Beeeeeeees! | 22.06.2014


last comment (10) by MyO | 03.07.2014 19:50

ASCIImators Battle (330)

by gecko.jsc ~918 $5.00

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1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) This guy: http://www.mariowiki.com/Nep-Enut | 01.06.2014


last comment (16) by CTDSThree | 21.06.2014 15:25

ASCIImators Battle (113)

by gecko.jsc ~100 $5.00

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TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) nyan nyan nyan | 22.06.2011


last comment (2) by MyO | 22.06.2011 19:32

ASCIImators Battle (57)

by gecko.jsc ~412 $0.00

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TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) Same old weapon, still amuses me. :D | 19.04.2011


last comment (4) by AweAndWonder | 20.04.2011 07:34

ASCIImators Battle (52)

by gecko.jsc ~761 $5.00

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TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) This probably won't be so appealing if you haven't seen The Prestige . | 06.12.2010


not commented yet

ASCIImators Battle (39)

by gecko.jsc ~362 $0.00

@

TIPS: 1. To take asciimation click on @ near by to the title 2. After editing save it with the Open Source flag checked on 3. Don't make the asciimation looped, don't edit previouse frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) It's all in one of Newton's books... somewhere... | 19.10.2010


last comment (1) by Gameinsky | 20.10.2010 13:22

ASCIImators Battle (28)

by gecko.jsc ~672 $0.00

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TIPS: 1. To take asciimation click on @ near by to the title 2. After editing save it with the Open Source flag checked on 3. Don't make the asciimation looped, don't edit previouse frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) Mmm, paradoxes aren't as good as sushi. XD | 01.10.2010


last comment (1) by Gameinsky | 01.10.2010 20:13

Gliders

by gecko.jsc ~89 $4.00

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Conway's Game of Life <3 | 26.09.2010


last comment (1) by Flup | 07.10.2010 13:40

ASCIImators Battle (25)

by gecko.jsc ~472 $5.00

@

TIPS: 1. To take asciimation click on @ near by to the title 2. After editing save it with the Open Source flag checked on 3. Don't make the asciimation looped, don't edit previouse frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) Don't ask me how a black hole turned the world into an infinite loop, it just happened. | 25.09.2010


last comment (8) by MyO | 22.12.2010 16:26
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