ALPHA

____author info____

status:

developer

asciimations by asiekierka

personal gallery of ascii animations

1 <2> 3 4 5 18

walking stickmen

by asiekierka ~30 $5.00

part 2 in the stickman series | 09.05.2014


not commented yet

ASCIImators Battle (306)

by asiekierka ~1029 $0.00

@

TIPS: 1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing). | 09.05.2014


last comment (1) by Gameinsky | 09.05.2014 17:46

ASCIImators Battle (304)

by asiekierka ~839 $0.00

@

TIPS: 1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing). | 08.05.2014


last comment (3) by CTDS3 | 09.05.2014 16:19

ASCIImators Battle (302)

by asiekierka ~776 $0.00

@

TIPS: 1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing). L is for... | 08.05.2014


last comment (1) by Gameinsky | 08.05.2014 23:24

ASCIImators Battle (299)

by asiekierka ~452 $0.00

@

TIPS: 1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing). METYUDSKLOW | 08.05.2014


last comment (2) by CTDSThree | 03.12.2015 23:52

loading stickman

by asiekierka ~10 $5.00

| 08.05.2014


last comment (1) by rtnario | 10.05.2014 17:12

ASCIImators Battle (297)

by asiekierka ~351 $5.00

@

TIPS: 1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Clean all garbage after your battle, leave only your stickman. 5. Leave these tips in comments of your version of animation. 6. Tag your version with contest:asciimators battle. 7. Try to come up with original content (for example, don't overdo morphing). | 08.05.2014


last comment (3) by CTDSThree | 08.05.2014 20:44

asie's coming back!?

by asiekierka ~23 $5.00

What does this mean? | 08.05.2014


last comment (3) by AweAndWonder | 10.05.2014 01:57

Hi

by asiekierka ~28 $5.00

| 29.06.2013


last comment (7) by rtnario | 10.05.2014 17:15

NEWS

by asiekierka ~2 $0.00

yeah | 11.11.2011


last comment (42) by sepehrnoor | 11.07.2013 17:47

ASCIImators Battle (192)

by asiekierka ~967 $0.00

@

TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) DIDN'T SEE THAT ONE COMING, DID YOU ? | 01.11.2011


last comment (5) by CTDS3 | 05.11.2011 23:52

ASCIImators Battle (183)

by asiekierka ~445 $0.00

@

TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) Old... but with a twist! New feature spam lololol -- asiekierka | 23.10.2011


last comment (13) by sepehrnoor | 23.10.2011 21:01

NEW FEATURE!

by asiekierka ~17 $5.00

This is the feature i mentioned i'm adding a week ago. | 23.10.2011


last comment (41) by CTDSThree | 30.06.2016 21:43

surprise!

by asiekierka ~61 $5.00

!esirprus | 29.08.2011


last comment (31) by Gameinsky | 04.09.2011 18:48

oh my, too much rocks!

by asiekierka ~27 $5.00

rocks made of dots, that is... | 05.09.2010


last comment (2) by Dragonphase | 09.09.2010 20:43
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