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asciimator battle 3 full episode asciimations

gallery of ascii art animations created by ASCIImator users

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ASCIImators Battle (391)

by asiekierka ~1067 $0.00

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1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source" box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle . 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight, then anyone can instead make the next part. Do not delay the others. Feels good to make an ASCIImation again. | 01.05.2017


last comment (1) by Gameinsky | 06.05.2017 11:08

ASCIImators Battle (371)

by Zeus guy ~990 $0.00

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IT DIDN'T LOG ME IN GG 1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source" box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight then anyone can instead make the next part. Do not delay the others. oh boy OH BOY I'M BACK ASDJFADFLADFHADKJFHKDJAFHK Ok, let's get serious. Hello everyone, some of you may remember me, some of you may not. I don't care. Anyway, I finally decided to check how things were going around here, and I saw that the last ASCIImators Battle had been published months ago. How scandalous! So yeah, if anyone actually continues this, I advise taking the last frame and starting a new one, as usual. Also I may stay for a while but I don't promise anything. | 06.12.2016


last comment (2) by Gameinsky | 07.12.2016 01:07

ASCIImators Battle (362)

by Gameinsky ~877 $0.00

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1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight then anyone can instead make the next part. Do not delay the others. I swear nobody knows how a coding language looks like. | 26.07.2016


not commented yet

ASCIImators Battle (353)

by gecko.jsc ~1086 $5.00

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1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight then anyone can instead make the next part. Do not delay the others. Dealing with the consequences | 26.06.2016


last comment (2) by Gameinsky | 26.06.2016 23:10

ASCIImators Battle (342)

by Gameinsky ~963 $4.00

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1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) 7. If you show no sign of completing your part for 7 days straight then anyone can instead make the next part. Do not delay the others. Randomness no listen to no glitches. | 08.01.2015


last comment (5) by sepehrnoor | 21.01.2015 12:55

ASCIImators Battle (336)

by Gameinsky ~834 $5.00

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1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) So how does make ASCIImation that doesn't feel like a serious letdown compared to AweAndWonders entry? We use the GIS. He pulls it of in 30 minutes. Also, you can't run FROM HEAVEN. | 05.08.2014


last comment (28) by CTDSThree | 01.07.2016 02:33

ASCIImators Battle (330)

by gecko.jsc ~918 $5.00

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1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) This guy: http://www.mariowiki.com/Nep-Enut | 01.06.2014


last comment (16) by CTDSThree | 21.06.2014 15:25

ASCIImators Battle (317)

by Zeus guy ~1018 $0.00

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TIPS: 1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing) Super long & useless ASCII is super long and useless | 11.05.2014


last comment (3) by CTDSThree | 11.05.2014 16:07

ASCIImators Battle (306)

by asiekierka ~1029 $0.00

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TIPS: 1. To take/edit the asciimation, click on @ near by to the title, 2. After editing, save it with the "make an open source box CHECKED. 3. Don't make the asciimation looped, don't edit previous frames. 4. Leave these tips in comments of your version of animation. 5. Tag your version with contest:asciimators battle. 6. Try to come up with original content (for example, don't overdo morphing). | 09.05.2014


last comment (1) by Gameinsky | 09.05.2014 17:46

ASCIImators Battle (291)

by Gameinsky ~998 $0.00

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TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing YO WHAAAAT | 04.07.2013


last comment (7) by sepehrnoor | 11.07.2013 03:10

ASCIImators Battle (273)

by MyO ~937 $0.00

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TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing Fly THERE! | 20.05.2013


last comment (3) by CTDSThree | 17.06.2014 13:19

ASCIImators Battle (258)

by MyO ~1015 $0.00

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TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing I do NOT kill. | 10.04.2013


last comment (1) by CTDSThree | 10.04.2013 14:26

ASCIImators Battle (245)

by CTDSThree ~1009 $0.00

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TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing EPILEPSY WARNING! PS zeus guy if you saw this, im not calling you a snivy from outer space. im a year older and am not soing any of the stuff i did before. Deal? | 13.03.2013


last comment (3) by Zeus guy | 14.03.2013 17:11

ASCIImators Battle (229)

by MyO ~312 $0.00

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TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) Stickmen, stickmen. Hm, let us add a few rolling robots with huge eyes. | 02.10.2012


last comment (3) by sepehrnoor | 07.10.2012 15:51

ASCIImators Battle (223)

by Zeus guy ~1005 $0.00

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TIPS: 1. To take asciimation, click on @ near by to the title 2. After editing, save it with the 'Open Source' flag checked on 3. Don't make the asciimation looped, don't edit previous frames 4. Clean all garbage after your battle, leave only your stickman 5. Leave these tips in comments of your version of animation 6. Tag your version with contest:asciimators battle 7. Try to come up with original content i.e. don't overdo morphing It is advised for the floor to be a MACRON (¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :) IMMA BACK | 09.06.2012


last comment (1) by Gameinsky | 09.06.2012 14:59
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