ALPHA

rating: 4.83

votes: 6


views:11748, frames:54

Jump Rope

asciimation by rtnario, 09.08.2007

USERS' COMMENTS:
09.08.2007 21:32

by karaboz

rtnario! bravissimo! very good! (=
09.08.2007 21:39

by Speggy

LOL
31.08.2007 18:37

by brutto

awesome!! its rather-rather-rather good xD
21.03.2008 19:32

by asiekierka

http://asiekierka.boot-land.net/jumprope.gba

Without music for now, also previewing my little GBA ASCIImation engine :)
21.03.2008 19:34

by asiekierka

rtnario, can i publish it to more people? I'm using your asciimation (part of it), so i don't want to publish it to more people until you give me permission (and i'll get music for it)
21.03.2008 23:07

by cfive

Wait? So, you've ported asciimator to GBA???
22.03.2008 03:40

by rtnario

ASIE. HELL YEAH YOU CAN. WHOAAAAAAAAAAAA. SERIOUSLY. O_O
22.03.2008 10:24

by asiekierka

cfive: I have a "playing engine of sorts". Not an editor yet, it just reads lines of characters along with help of a "line/frame" list.
rtnario: I made the programming in a single day. My PC is broken though so you may not see the music very soon. Good news: i have a song already.
22.03.2008 10:28

by asiekierka

The engine is easy to modify, I plan to make it easier before releasing of the source code though.
22.03.2008 14:57

by fire_hurts

Is it an online thing or eventually a download port for the GBA?
23.03.2008 04:37

by rtnario

Good point. Mebeh you can work with DBoy to make a Flash collaboration, as well as polish the GBA version you're making now. ^^
23.03.2008 15:26

by fire_hurts

So this is a homebrew for the GBA?
29.07.2008 17:51

by origamiguy

would someone please come up with a beta asciimator DS homebrew? I'm about to get my flashcart and so it would be cool. plus its been on the forum for months.
29.07.2008 19:48

by fire_hurts

Making  homebrews are a lot harder than you'd expect. It would take a while if it ever did happen.
19.11.2010 23:43

by Gameinsky

keep clicking very fast for overly hyperactive child.

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