personal gallery of ascii animations
|
@
¤ASCIImators Battle (274) by olivier TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
MORE HANDS! | 20.05.2013
last comment (3) by MyO | 23.05.2013 23:46
|
|
@
¤The Abstract Challenge (17) by olivier http://asciimator.net/forum/viewtopic.php?t=10326
Rules:
1. No story line whatsoever. No talking; no narrating.
2. Words, numbers, stick figures, etc. may be allowed only
when they are used for aesthetic purposes (for cool-looking
effects... or secret messages) --but not to create a story.
3. Have some sort of balance. In other words, don't do
most of your animating in a tiny square. It can symmetrical
but doesn't have to be . Also, make sure to use
multiple frames when appropriate.
4. Additions must flow smoothly with previous entries. This
is part of the challenge.
5. Save as open source and tag the video "The Abstract
Challenge"
6. Don't edit previous entries, change the frame-rate
(20 ms per frame), etc.
7. Be original. :) The more creative, the better.
Totally counts as music | 15.05.2013
last comment (2) by olivier | 16.05.2013 19:55
|
|
@
¤The Abstract Challenge (13) by olivier http://asciimator.net/forum/viewtopic.php?t=10326
Rules:
1. No story line whatsoever. No talking; no narrating.
2. Words, numbers, stick figures, etc. may be allowed only
when they are used for aesthetic purposes (for cool-looking
effects... or secret messages) --but not to create a story.
3. Have some sort of balance. In other words, don't do
most of your animating in a tiny square. It can symmetrical
but doesn't have to be . Also, make sure to use
multiple frames when appropriate.
4. Additions must flow smoothly with previous entries. This
is part of the challenge.
5. Save as open source and tag the video "The Abstract
Challenge"
6. Don't edit previous entries, change the frame-rate
(20 ms per frame), etc.
7. Be original. :) The more creative, the better.
I'm a bit lazy.
Ok, I lied, very lazy. | 10.05.2013
last comment (1) by CTDS2 | 11.05.2013 04:02
|
|
@
¤The Abstract Challenge (11) by olivier http://asciimator.net/forum/viewtopic.php?t=10326
Rules:
1. No story line whatsoever. No talking; no narrating.
2. Words, numbers, stick figures, etc. may be allowed only
when they are used for aesthetic purposes (for cool-looking
effects... or secret messages) --but not to create a story.
3. Have some sort of balance. In other words, don't do
most of your animating in a tiny square. It can symmetrical
but doesn't have to be . Also, make sure to use
multiple frames when appropriate.
4. Additions must flow smoothly with previous entries. This
is part of the challenge.
5. Save as open source and tag the video "The Abstract
Challenge"
6. Don't edit previous entries, change the frame-rate
(20 ms per frame), etc.
7. Be original. :) The more creative, the better.
CREEPER STEAMROLLER | 09.05.2013
last comment (2) by CTDS2 | 10.05.2013 16:26
|
|
@
¤ASCIImators Battle (266) by olivier TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
I'm going... to TIDY... TIDY... up...Tidy up. I'm
going to tidy... TIDY... UP! | 27.04.2013
last comment (1) by CTDS2 | 29.04.2013 16:33
|
|
@
¤ASCIImators Battle (261) by olivier TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
I glitch things safely! | 13.04.2013
last comment (1) by CTDS2 | 13.04.2013 05:24
|
|
@
¤ASCIImators Battle (254) by olivier TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of
animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
Simply yet effective | 07.04.2013
last comment (2) by CTDS2 | 07.04.2013 18:06
|
|
Another logo? :O
looped duo to (kind of) popular demand | 03.04.2013
last comment (1) by Zeus guy | 04.04.2013 00:26
|
|
@
¤ASCIImators Battle (249) by olivier TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of
animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
I honestly have no idea... | 27.03.2013
not commented yet
|
|
@
¤ASCIImators Battle (246) by olivier TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of
animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
I have the technology. | 15.03.2013
last comment (1) by CTDS2 | 15.03.2013 18:33
|
|
¤Hexicube + gameinsky by olivier | 20.02.2013
not commented yet
|
|
@
¤ASCIImators Battle (242) by olivier TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of
animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
Out of the blue, achoo! | 17.02.2013
last comment (1) by Zeus guy | 17.02.2013 17:30
|
|
@
¤ASCIImators Battle (239) by olivier TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of
animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
It is advised for the floor to be a MACRON
(¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :)
Been a while since I last ASCIImated. I hope I'm not
too rusty. | 05.02.2013
last comment (1) by Zeus guy | 09.02.2013 01:30
|
|
@
¤ASCIImators Battle (236) by olivier TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of
animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
It is advised for the floor to be a MACRON
(¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :)
GREED | 24.10.2012
last comment (1) by Zeus guy | 24.10.2012 19:05
|
|
@
¤ASCIImators Battle (233) by olivier TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of
animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
It is advised for the floor to be a MACRON
(¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :)
Let's rip space time fabric! | 03.10.2012
last comment (3) by Zeus guy | 07.10.2012 22:32
|